BAKED:MAGIC Demo Mac OS
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RADEON SMARTSHADER™ Demo for Mac OS X 10.4.6 Universal June 2006 |
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The programs provided in this collection are for demonstration purposes only and require Mac OS X 10.4.6
Contents | - Supported ATI Graphics Cards
- Minimum Requirements: Mac OS X
- Recommended System Example
- Technical Demo Overview
- Demo Launching Instructions
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Hardware/Software Requirements | Supported ATI Graphics Cards
Mac OS X 10.4.6 | - ATI RADEON X1600 (MacBookPro)
- ATI RADEON X1600 (iMac)
- RADEON X800XT Mac Edition
- ATI RADEON X850XT
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| Minimum Requirements: Mac OS X - Power Macintosh computer with AGP & supported ATI graphics card
- Mac OS X 10.4.6 or newer
- 512MB of System Memory (RAM)
- 256MB of Video Memory (VRAM)
The SMARTSHADER demo require OpenGL functionality.
| Recommended System Example: - Power Macintosh G5 Dual 2.0GHz
- RADEON X800XT Mac Edition
- 17' or larger Monitor or LCD Panel
- Mac OS X 10.4.6 Tiger Update
- 1024 MB or more System Memory (RAM)
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top contentsRelease Notes | Technical Demo Overview SmartShader™ 2.1 Is the second generation of cinematic shader technology from ATI, allowing users to experience complex, movie-quality effects in next-generation 3D games and applications. Key features include: • Full support for programmable vertex and pixel shaders in hardware • 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control (loops, branches & subroutines) • 2.0 Pixel Shaders support up to 16 textures per rendering pass with gamma correction • New F-buffer technology supports fragment shader programs of unlimited length • High dimension floating point textures • 128-bit, 64-bit & 32-bit per pixel floating point color formats • Multiple render targets • Shadow volume rendering acceleration • Complete feature set also supported in OpenGL ® via extensions
The included demo applications highlight some features of ATI's SMARTSHADER technology. ATI's SMARTSHADER technology includes advanced programmable Vertex and Pixel shaders. The demo apps require the newest versions of OpenGL found in the Tiger (10.4.6+) releases of Mac OS X. Vertex and Pixel shaders are part of a new paradigm shift in graphics technology which allow developers to have unprecedented control of how every pixel on the screen looks. Instead of being limited to the fixed functionality of the hardware, developers can now send small programs to the GPU which completely alter its behavior. With this flexibility, shader capable hardware can provide effects which were either too computationally expensive or impossible to previously perform in real time. The RADEON X800XT allows the developer to expose dramatic lighting effects, soft shadows, realistic cloth movement, reflective/refractive water with waves, and dynamic environmental effects such as waving grass or even the movement of leaves in a tree. These are just a small subset of what is now possible using the newest ATI RADEON technologies. As developers start taking advantage of shaders, you'll see computer generated imagery rise to the next level of realism.
For more information on SMARTSHADER and other ATI technologies, please see the ATI Web site and ATI Developer Relations pages.
| Demo Launching Instructions - Drag the ATI Subsurface demo to your local disk from the mounted image.
- Double-click the copied 'ATI Subsurface Demo' file to launch.
Simple Instructions: Press ESC key to view on-screen menu. Select from the on-screen menu using the cursor keys, press RETURN to select. Command-Q to exit.
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top contentsATI, SMARTSHADER and RADEON are trademarks and/or registered trademarks of ATI Technologies, Inc. QuickTime, QuickDraw, Mac, Mac OS, Mac OS X and Macintosh are trademarks and/or registered trademarks of Apple Computer, Inc.
All other company and/or registered trademarks are trademarks and/or registered trademarks of their respective manufacturers.
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Copyright © ATI Technologies Inc., 2006
www.ati.com
BAKED:MAGIC Demo Mac OS