Physics3D Mac OS

Physics3D Mac OS

May 29 2021

Physics3D Mac OS

In this video i'm going to show you how to install 3ds Max on Mac OS with Parallels Desktop 15. First I'm going to download and install 3ds Max 2020 on macOS. It is a real physics 3D game.Note: This is the free version, so you have a limited playing time!' You may want to check out more software for Mac, such as 911 Police Radio Free!, Hidden Guitar Search Free or MacX Free DVD to MPEG Converter for Mac, which might be similar to Spaceketball - Free.

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Would you like to view prices in estimated EUR? (actual charges are made in USD)YesPlayers must battle it out against The Grim Reaper and other competitors over a 13 race Championship, where only the most skilled racer will survive. There are 4 distinct areas within the Sunny Pines Retirement Community, each featuring it's own mini tournament in which your rank against other competitors will ensure you progress to the next stage; however finish bottom of the pile and the Reaper gets to take your soul. The final race takes place over each of the 4 areas in a straight shoot out between you and the Grim Reaper.
As the game progresses the game environment becomes more and more apocalyptic as Grim's shadow slowly engulfs Sunny Pines. Look out for Grim's retinue of fiendish friends as they try and halt your progress.
Welcome to a suburban retirement village where all is not as it seems…
After settling down to recover from the responsibilities of working life, the residents of Sunny Pines have been idling away the days, life could not be more tranquil.
However, a creepy new resident, Mr Grim Reaper, looks set to turn retirement on its head. After years trawling the earth for souls to harvest, Mr Grim Reaper concludes Sunny Pines is where he’ll lay his hat, where he can harvest souls from the comfort of his rocking chair. However, seven of the sprightliest senior citizens have other ideas and set out to prove that life for Grim in Sunny Pines definitely won't be like shooting fish in a barrel.
The stately seven decide to strike a deal with the Grim Reaper; a mobility scooter racing championship to the death. If they can prove themselves to be fast and full of life, surviving and ultimately winning the championship, then he will allow them to live. However, too slow and they will be condemned to the retirement village in the sky.
What the Reaper doesn’t tell the folk of Sunny Pines is that once he takes your soul he can bring you back as one of his army of the living dead; mobility scooter racing zombies that are hell bent on making sure that nobody wins, by any means possible.

Features:

  • Race & Battle the Grim Reaper and his army of zombies.
  • Save one of the 7 quirky retirement village residents
  • Customise and modify your mobility scooter
  • Player to player combat & rag doll physics
  • 3D open world game environment
  • 13 unique race tracks
  • Single player Story and Time Trail modes
  • Online Multiplayer race mode
  • 3D Open world single & online multiplayer game modes
  • Local multiplayer versus race mode (2-4 players)
  • Full controller & keyboard support
  • Steam Trading Cards and Achievements
© 2012-2015 Milky Tea Limited trading as Milky Tea Play. Coffin Dodgers, Rudolf 'The Red Horn' Hoffman, Wilbur 'Softball' Williams, 'Iron Horse' Hank Hudson, Jeremiah 'The Hawk' Brenneman, Professor Percival Chase III, Lucy 'Legs' Hernandez, 'Marvellous' Martha Goldberg and the Coffin Dodgers Figures are trademarks of Milky Tea Limited trading as Milky Tea Play. All Rights Reserved.

Requirements

OS: Windows XP
Processor: 2.2 dual core
Memory: 4 GB RAM
Graphics: Graphics card with around 256mb memory (ATI Mobility Radeon HD 4570, Nvidia Quadro fx 3450)
DirectX: Version 9.0c
Hard Drive: 1500 MB available space
  • Requires Steam and a Steam Account to play Windows version.
OS: Ubuntu 14.04
Processor: 2.2 dual core
Memory: 4 GB RAM
Graphics: Graphics card with around 256mb memory (ATI Mobility Radeon HD 4570, Nvidia Quadro fx 3450)
Hard Drive: 1500 MB available space
  • Requires Steam and a Steam Account to play Linux version.

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Original Link: https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG




cocos2d-x-3.14.1 Jan.19 2017


[FIX] May crash if using `Scene::createWithPhysics()` to create a scene and physics3d camera is not set

[FIX] May have link error because of glfw conflict on Linux

[FIX] Sprite: created from sprite frame with polygon information can not work correctly

[FIX] Lua: link error with VS2015

Physics3D Mac OS

[FIX] Lua: compiling error if using `cocos compile/run -p android --android-studio` on Android


coocs2d-x-3.14 Dec 22 2016


[NEW] Add Spine binary file format support

[NEW] Action: add a method to get the number of actions running in a given node with specific tag

[NEW] Action: new actions: ResizeBy and ResizeTo

[NEW] Button: can set title label

[NEW] Can disable multi touch on Android

[NEW] EventDispatcher: Add hasEventListener to check listener existance

[NEW] EditBox: add horizontal text alignment

[NEW] EventDispatcher: added `hasEvent()` to check if an event is added

[NEW] Sprite: support slice9 feature

[NEW] Slider: add methods to get _slidBallNormalRenderer

[NEW] Desktop: add a method to toggle between fullscreen and windowed

[NEW] Desktop: add events for window resize, focus and unfocus

[NEW] Mac: supports game controller

[NEW] JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate

[NEW] Lua: add cc.vec3 functions: add, sub and dot

[NEW] Lua: use luajit 2.1.0-beta2

[NEW] Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest


[REFINE] Add NDEBUG for cpp template Xcode project

[REFINE] DrawNode: support float line width

[REFINE] EditBoxDelegate: add reason for edit end

[REFINE] Improve XML parse performance

[REFINE] Make batch capacity resizing more efficiently

[REFINE] PageView: support custom scrollToPage time

[REFINE] Lua: cc.Ray:intersects addtionally returns the distance

[REFINE] Mac: system font enhancement

[REFINE] Linux: build shared lib with -fPIC

[REFINE] Android: use SharedPreferences.apply() to store data

[REFINE] JSB: Increase default JS heap to 32 mb

[REFINE] JSB: Support more system languages

[REFINE] JSB: Direct log/error for better understantding problems

[REFINE] JSB: Separate FinalizeHook for ref objects and non ref objects

[REFINE] Web: Improve overall node construction performance

[REFINE] Web: Improve overall loading process performance

[REFINE] Web: Reduce overall memory usage

[REFINE] Web: Made cc.LabelBMFont and cc.LabelAtlas support texture packing and auto batching

[REFINE] Web: Reimplement a much faster ccui.Scale9Sprite

[REFINE] Web: Reimplement a much faster cc.DrawNode WebGL renderer

[REFINE] Web: Use stack to avoid recursive call in transform, onEnter, onExit etc, reduce call stack depth



[FIX] AsstsManagerEx: project.manifest may be downloaded twice

Physics 3d Mac Os Download

[FIX] AudioEngine: can not play large ogg file

[FIX] AudioEngine: may have noise if playing mp3 files on iOS/Mac OS X

[FIX] AudioEngine: can not play effect/music entirely on iOS and Mac

Physics 3d Mac Os X

[FIX] ClippingNode: effect is wrong if threshold is set to a value not equal to 1 first then set to 1

[FIX] Compiling error if `USE_STD_UNORDERED_MAP 0`

[FIX] ControlSwitch::create() may cause crash

[FIX] Downloader: may crash if it is released before finishing downloading task

[FIX] EditBox: fix single line and multiline text alighment, now single line will be center and multiline will be top align vertically by default

[FIX] EditBox: placeholder font not being set corretly for multiline text field on iOS

Physics 3d Mac Os Catalina

[FIX] EditBox: doesn't show text on Mac OS 10.12

[FIX] EditBox: multiline overflow bounds of box

[FIX] FastTilemap: wrong effect when content scale factor is not 1

[FIX] FontFreeType: crash in destructor

[FIX] ImageView: wrong effect of using loadtexture() to load a ETC1 texture with alpha support

[FIX] Label: wrong blending effect of outline

[FIX] Label: some labels may not been shown

[FIX] Label: may crash when label string is empty an the overflow is shrink

[FIX] Label: possible memory leak when font size is 0

[FIX] MenuItemSprite: MenuItemSprite::unselected() on a disabled item show wrong image

[FIX] Node: the effect of setRotation+setSkewX is wrong

[FIX] Physics3d: effect of debug draw is wrong

[FIX] Renderer: indices count may overflow when drawing batching triangle commands which causes unexpected effect

[FIX] RenderTexture: Sprite3D is not shown

[FIX] TileMap: hexagonal map fails on TMXTiledMap::getTileAt()

[FIX] TMXMapInfo: tileGid may overflow when using horizontal flip

[FIX] TriangleCommand: triangle commands can't do batching when the glprogram using custom shader with custom uniforms

[FIX] UI: label atlas and BMFont rendering issue with ETC1 texture format

[FIX] 3D: small .mtl files are not loaded

[FIX] 3D: Sprite3D::getMesh() may cause crash if it doesn't have any mesh

[FIX] 3D: wrong Skybox fov

[FIX] 3D: Sprite3D can't release its texture

[FIX] AssetsManagerEx: Fail to decompress when sub directory is not created

[FIX] ScrollView: crash of scroll to top or left

[FIX] SoketIO: memory leak

Physics 3d Mac Os Downloads

[FIX] iOS: Vibrate effect can not work in not silent mode

[FIX] iOS: view size got with landscape orientation if run on iOS 7 and ealier

[FIX] iOS: iOS 9 OpengGL error

[FIX] iOS: if a scene includes 3d model with light and ListView may cause crash

[FIX] Android: cause compiling error with android-19 or lower

[FIX] Android: RapidJason crashes in release mode

[FIX] Android: may not pause background music after game enters background

[FIX] Android: adapt to Android pixel

[FIX] Android: MessageBox inverted parames

Physics 3d mac os download

[FIX] Android: cause deadlock if preload the same file more than 3 times in preload callback

[FIX] Android: WebView: base url can not work

[FIX] Android: may crash if `AudioEngineManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)` returns null

[FIX] Mac: Downloader can not access https website

[FIX] Win32: fix crash caused by `Helper::getSubStringOfUTF8String()` in debug mode

[FIX] Linux: FMOD issue

[FIX] Linux: Application::openURL can not work

[FIX] Desktop: crash upon exit when NotificationNode exists

[FIX] Spine: color bug

[FIX] Console: doesn't support `--ap` parameter

[FIX] Lua: result of radian2angle is wrong

[FIX] Lua: iskindof_ doesn't work correctly

[FIX] Lua: new lua project crashes compiling with VS2015 release mode

[FIX] Lua: ComponentLua doesn't support binary code

[FIX] JSB: `jsb.addRoot is not a function` error caused by cc.GLProgramState.setUniformCallback

[FIX] JSB: Fix spine TrackEntry conversion crash issue

[FIX] JSB: Fix CallbackWrapper and FunctionWrapper crash during deallocation in new memory model

[FIX] JSB: Fix event object memory issue by manually bind EventDispatcher::addCustomEventListener

[FIX] JSB: Fix chipmunk crash issues when using setDefaultCollisionHandler

[FIX] JSB: Fix compilation issues when COCOS_DEBUG = 2

[FIX] JSB: Unify function name of Texture2D::releaseTexture

[FIX] Web: Fix spine blend function inconsistency between web and jsb

[FIX] Web: Fix particle system load from plist generated by x-studio365

[FIX] Web: Fix doEnumerateRecursive(node, name, callback) always return undefined issue

[FIX] Web: Change bright style on 'setEnabled' call of ccui.Widget

[FIX] Web: Fix Editbox can't input in full screen mode

[FIX] Web: Fix texture issue on some Android devices by always set vertexAttribPointer

[FIX] Web: Make xhr ontimeout callback work on all browsers

[FIX] Web: Fix clear color not normalized issue

[FIX] Web: Fix clipping node rendering issue when alphaThreshold = 1

[FIX] Web: Fix nested scroll view rendering issue

[FIX] Web: Make orderDirty flag properly set for node

[FIX] Web: Fix ccui.Slider gray state not available issue


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Physics3D Mac OS

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